![]() In the film, the device looks uncannily similar to an iPad. An excerpt reads: "Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions in every angle."Įnder's interactive "desk" even detaches, and he's able to play a unique game on it as he holds the device in his lap. The "Ender's Game" battle school "desks" are powerful, and portable, computing systems. "Everybody knows that the system automatically puts on the name of the sender," one student says. " was telling his desk to keep sending a message… The message was to everyone, and it was short and to the point." That's essentially Card's description of instant messaging several years before it existed. Like the Internet, the systems described in "Ender's Game" are connected to a web of data and instant communications capabilities. "The boys who had been so trained by the computer that even when they played against each other they each tried to emulate the computer," the book reads. He and his fellow students study remote warfare through the use of high-level simulators that function like today's most immersive video games. Indeed, sophisticated computers are at the center of ace student Ender Wiggins's world. "It predicted the Internet 28 years ago." "It was a spectacular act of imagination," Ford says. "Ender's Game" author Orson Scott Card saw into the future with almost eerie accuracy. ![]()
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